When I first started developing my application, my goal was to create a powerful yet lightweight desktop experience. Initially, I chose Avalonia for its cross-platform capabilities, and MonoGame for rendering due to its robust graphics support. This combination seemed promising, allowing for interactive elements and dynamic visuals.
However, as the project grew, I started facing performance bottlenecks and limitations with how MonoGame handled UI integration within Avalonia. It became clear that while MonoGame excels in game development, it wasn't the best fit for a UI-driven application like mine.
After some research and experimentation, I decided to move away from MonoGame and adopt SkiaSharp for rendering. This transition brought several advantages:
The shift to Avalonia + SkiaSharp opened up new possibilities for refining the application’s interface and user experience. I could now implement advanced vector graphics, smooth animations, and responsive designs without compromise.
Throughout this development journey, I learned some key lessons:
Now that my application is fully running on Avalonia + SkiaSharp, I’m excited about the next steps. Future updates will focus on optimizing rendering efficiency, adding new creative tools, and ensuring smooth cross-platform performance.
This journey has been a great learning experience, and I’m eager to continue refining the app, making it more powerful and intuitive for users.
Stay tuned for more updates!
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