Welcome to ToonFlick Studio App

ToonFlick Studio App is an upcoming desktop application designed for animators and digital content creators. Our goal is to provide intuitive and powerful tools for creating dynamic animations with an easy-to-use interface. Stay tuned for updates and be among the first to experience it!

Toonflick Studio Web App

Toonflick Studio development

Innovate, Integrate, Accelerate.

Q1/2025

Started development

Q2/2025

Basic shapes and vector tools completed

Q3/2025

Rigging system with hierarchical and virtual bones implemented

Q4/2025

Timeline, keyframing, and animation interpolation added

Q1/2026

Layer blending, masking, and deformation tools integrated

Q2/2026

Performance optimizations and beta release

ToonFlick Studio Development

ToonFlick Studio is a desktop application built with Avalonia and SkiaSharp, designed to deliver a seamless and efficient animation experience. With a focus on performance, flexibility, and cross-platform compatibility, I develop intuitive and visually appealing interfaces that enhance user creativity. By leveraging modern UI/UX principles, I ensure a smooth, responsive, and engaging animation workflow for artists and creators alike

Performance
Lightning Fast
Cross-Platform Compatibility
Modern UI/UXX
ToonFlick Studio Development

Optimized Performance: Delivering a smooth and efficient animation experience with high responsiveness and precision.

Intuitive UI/UX: Crafting a visually appealing and interactive interface that enhances creativity and workflow efficiency.

ToonFlick Studio Development
Development for Competitive 2D Animation Software

Development for Competitive 2D Animation Software

Building a powerful and competitive 2D animation software requires a robust backend architecture that ensures smooth performance, efficient data handling, and seamless user experience. My focus is on developing a scalable and high-performance system that supports advanced animation features, particularly vector rigging, to compete with existing industry solutions.

Advanced Vector Rigging
Performance Optimization
Cloud-Based Project Management
Real-Time Collaboration
Development for Competitive 2D Animation Software

Developing a scalable backend infrastructure to handle complex vector rigging and animation workflows, ensuring smooth performance for professional animators and creators.
Implementing cloud-based solutions for real-time collaboration, enabling seamless team workflows and version control for animation projects, ensuring efficiency and industry competitiveness.

Building an Advanced Rigging System

Building an Advanced Rigging System

Creating a powerful rigging system is essential for achieving smooth and natural 2D animations. My work focuses on developing an intuitive and flexible rigging engine that supports various types of bones, virtual bones, and advanced relationships between bones and polygon points. This ensures precise control over deformations and animation workflows.

Implementing a sophisticated rigging system with support for hierarchical bone structures, virtual bones, and constraint-based relationships to enhance animation flexibility and precision.
Developing advanced deformation techniques, allowing direct control over polygon points and smooth weight distribution for realistic and dynamic motion.

Discover ToonFlick Studio Features

Discover ToonFlick Studio Features

Explore the powerful features of ToonFlick Studio, designed to enhance your animation workflow. From advanced vector rigging to seamless timeline editing, our tools empower creators to bring their ideas to life with precision and efficiency.

Explore Features

About Us

About Us

We are a small but passionate team dedicated to developing innovative animation tools. With a strong vision for the future of 2D animation, we are working hard to bring ToonFlick Studio to life. Your support means everything to us – whether through contributions, feedback, or simply spreading the word. Join us on this journey and help us make this project a success!

Support Us

Next Steps in Development

Next Steps in Development

The journey to making ToonFlick Studio a powerful animation tool continues. Here are the next major milestones we're working on to bring even more flexibility and efficiency to the software.

Finalizing control systems and transformation gizmo. Step 1 : Finalizing control systems and transformation gizmo.

Implementing polygon creation and editing tools.

Step 2: Implementing polygon creation and editing tools.

Developing layer blending modes and an optimized cache system.

Step 3: Developing layer blending modes and an optimized cache system.

Toonflick News

News in Toonflick Studio development.

Exciting Updates - ToonFlick is Taking Shape!

Exciting Updates - ToonFlick is Taking Shape!

The project is progressing well, and we've successfully launched a website along with the official domain ToonFlick.com.

Development Milestone - Project Management and Gizmo Controls

Development Milestone - Project Management and Gizmo Controls

A deep dive into implementing project management features, layer handling, point selection, and the creation of a powerful transformation gizmo for camera control.

My Development Journey

My Development Journey

The evolution of my application, from Avalonia + MonoGame to Avalonia + SkiaSharp, and the lessons learned along the way.

My Blog Post 5

My Blog Post 5

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My Blog Post 4

My Blog Post 4

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Exciting Updates - ToonFlick is Taking Shape!

Exciting Updates - ToonFlick is Taking Shape!

The project is progressing well, and we've successfully launched a website along with the official domain ToonFlick.com.

Development Milestone - Project Management and Gizmo Controls

Development Milestone - Project Management and Gizmo Controls

A deep dive into implementing project management features, layer handling, point selection, and the creation of a powerful transformation gizmo for camera control.

My Development Journey

My Development Journey

The evolution of my application, from Avalonia + MonoGame to Avalonia + SkiaSharp, and the lessons learned along the way.

My Blog Post 5

My Blog Post 5

This is from my blog post 5 description lorep ipsum dolor siamet amet jabang bayi lanang wedok lorep ipsum dolor siamet amet jabang bayi lanang wedok

My Blog Post 4

My Blog Post 4

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